
Wrastor can go completely over Clairen d-tilt as shown in this clip. Since clairen d-tilt was made shorter, it now has numerous spots where its very low hitboxes cause it to miss characters hurtboxes, especially feet hurtboxes that are small and placed very far backwards on their body. (See this post) https://rivals-of-aether-ii-patch-140.nolt.io/791
The hitboxes should be raised a little bit so things like kragg jab, etalus jab 2, wrastor dash, etc don’t cause the character to learn so far over clairen d-tilt and make it hard to hit.
Also, maybe Wrastors little hurtbox that appears when he’s running should appear at the beginning of his dash. It appears too late

This is hilarious. Keep it

Clairen should not be able to ledge trap this easily in the first place. So we should nerf her down tilt

Good.

ITT: people who dont care about clean mechanics

dont care about clean mechanics and this is just natural hitbox interaction.
I think it’s cool to have these little nuances

NGL, I don’t really see anything wrong with these interactions?
Hitbox/Hurtbox shifting causing attacks to whiff is a natural part of these games, frustrating as it may be sometimes. It’s not like the animation is being misleading either, the sword is visibly going under the defender.
Not worth reverting a (justified) nerf just so she can hit people she’s visibly whiffing, she’s got other options to poke people with anyhow in these cases.