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The wavedash mechanic changes make previous consistent waveshine methods impossible#49

F

For Zetterburn, some of the wavedash changes are making waveshining via old methods of I believe buffering / holding down jump and then shield impossible, resulting in just a short or full hop. With around a year’s worth of muscle memory on the character, this feels like an unintended side effect for a core technique that shouldn’t require overriding hours and hours of practice.

8 months ago