It was listed as a bug fix in 1.6.3, but it was genuinely cool tech that was 1) difficult to set up because the item has to be on the ground, and 2) had really interesting applications with all the different items slade can use. It made his high percent throw game more threatening because it could lead to a 50/50 on back throw vs up throw when set up properly, but now his throws pretty much do nothing at high percent because he doesn’t have any combos off of them outside of down throw on Loxodont or poor DI on back throw. Most importantly in my opinion, it was just really cool tech that pretty much only applied to 1 character and gave him more fun options for combo routes, so I’m begging that they bring it back at some point soon.