
There are certain times when you hit an opponent but don’t get the satisfaction for really punishing them for messing up. At early percents, Floorhugging is strong and good and should stay the same, but at mid percents, opponents who floorhug but don’t tech just get put into knockdown. This situation can be a little awkward as an attacker since if you react too slow, the defender can getup attack. This leads to some players just running away after getting a hit which feels bad. Casual players like hitting their opponent, but it can be frustrating to hit your opponent and not feel good for doing so. It feels bad and not rewarding for new players as they don’t really understand what’s going on. Especially since Floorhugging is supposed to be better at low percents. My idea is that I think using floorhug at later percents lazily and forcing yourself into knockdown should take away your ability to get up attack. Defender can still roll but at least its attacker favored. Also. Second idea. Jab resets feel bad since why would I ever go for it. An opponent missed their tech? I’m going to just use a strong that is gauranteed. Why would I jab reset them for extra 4 percent when I have to guess roll or neutral getup. As a player, I want to feel the rush of punishing my opponent who messes up and I think jab resets should be gauranteed like in smash. If designed and tested correctly, I think my two ideas can lead to more moments of outplay and satisfaction for players.