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Improve VFX on La Reina's rolling death cradle (pummel finisher)#903

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The animation of La Reina’s pummel finisher - where she rolls around on the ground grappling her opponent - is static and awkward. While there are hit and dust VFX already applied to this animation, they’re very subtle and sparse and do very little to obfuscate this awkwardness.
Considering neither player can act during the pummel finisher, I don’t think there’s any downside to hiding the animation. I understand that it likely has to be static.

Attached a lazy mockup.

5 months ago
2