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Bufferable airdodges!#874

If grabs get to be bufferable out of shield, despite being a cool skill expression element before, then airdodges should be bufferables out of hitstun on the press of the button.

I know it’s done the way it is to avoid interfiring with techs, but, since there’s already some micros involving dual shield inputs on shield, that could be used that to make airdodges more consistent.

So how about making it do a dual shield input on hitstun buffers an airdodge? Not a hold buffer, of course, it could work without the 6-10 frame buffer.

6 months ago

I’ll add that in RoA1 airdodge was bufferrable in hitstun with hard stick press + positive shield input.
In RoA2 it’s hard stick press + positive AND negative shield input.
In other words, you can buffer wiggle out, but can’t buffer airdodge mormally (with positive input) at the same time which makes no sense to me

6 months ago