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Clairen up b 1 multihits have way too much hitstun#816

For reference, clairen up b 1 has 28f of hitstun at 0% on maypul. However, the multhits have 52 FRAMES OF HITSTUN. And it’s not that uncommon to get clipped by this move while edgeguarding, and falling out of the move before the final hit.

I have no idea why multhits need this much hitstun, at it forces wallbounce at 0% on top of this. Just a really obnoxious set of hitboxes. It honestly just feels like a bug lmao. Hope this gets changed.

6 months ago
1

Like, why am i forced into hitsun for THIS long??? At 0% btw

6 months ago
1

Also, fleet up b 1 has pretty similar behavior with 49f of hitstun. I get that the devs want this to combo into up b 2, but 49f of hitstun is not needed for that.

6 months ago
3

Despite this looking like an outlier, I suppose we need those numbers high even at 0% so you’re not incentivised to gimp opponents early.
For reference, Ranno, Wrastor and Maypul have around 30 hitstun on their sour UpB’s, but they also recover much quicker than Clairen

6 months ago
1

That is way too much hitstun and also does not feel natural

6 months ago