Sorry, we don't support your browser.  Install a modern browser
This post is closed.

Mashing Wavedash to travel doesn't work anymore#74

I checked mashing Wavedashing on patch 1.3.5 vs patch 1.4.0.1 and it’s way worse now.

8 months ago
3

Here’s a frame by frame comparison of both patches

8 months ago
2
Changed the status to
Researching Options
8 months ago
2

I hope this is true cause I thought I was just ass lmao

8 months ago
2

This is not intended, so we’ll take a look under the hood and try to figure out what’s happening.

8 months ago
12

@George I believe this issue is related to one of the points I made in another post (point 3 here: https://rivals-of-aether-ii-patch-140.nolt.io/65 ).

So it seems like in previous patches, the shield input was remembered through jumpsquat, but that is no longer the case.

Personally, I think any input should be remembered through jumpsquat if the input is stored by the start of jumpsquat, but not sure if that’s a widespread opinion. Hard to tell when the issue is so niche lol.

8 months ago
2

A buddy of mine said that they found a work around by swapping the airparry button to airdodge and vice versa and that it fixed it.

8 months ago
1

Similar to this, buffering wave dash after lox meatball feels wayyyy off. It gives you jump instead of wavedash more often than not.

8 months ago
2

Experiencing as well. Buffering out of landing still feels really hard: https://discord.com/channels/63722835520004096/1296552188222640200/1425262346737025034

8 months ago
1
Changed the status to
Completed
8 months ago
1