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(Likely a Bug) Please Allow Forest Understory and Stormswept Pillar to be Chosen in Online Casual Doubles#52

J

Like the title says. If you’re playing in Online Casual Doubles, when you get to the Stage Select Screen for bans/counterpicking, the two Doubles-exclusive stages - Forest Understory and Stormswept Pillar - will not be available for bans or for selection. They just won’t be there, and only eight stages will be displayed. This makes the stage selection in this mode overall feel very limited.

To see what this looks like, I posted an image of the Stage Select Screen in Online Casual Doubles, right here:

https://media.discordapp.net/attachments/1314876670062235708/1384686469486088222/IMG_2478.jpg?ex=68e6fd44&is=68e5abc4&hm=a410ca5ad4cc8880c944857b96c40f385e7935ea3beb8f28ba8f06e2ca9a6faa&=&format=webp&width=1110&height=833

(The image is from a previous patch, but the issue is still present in 1.4.0)

So my ‘suggestion’ here would be, please allow us to choose Forest Understory and Stormswept Pillar on the Stage Select Screen in Online Casual Doubles.

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To add some extra details… when the stage is chosen randomly; either by the Game 1 random stage selection, or if someone deliberately chooses Random on Games 2 or 3, then Forest Understory and Stormswept Pillar will have a chance to be the chosen stage.

In addition, when playing Doubles offline, these stages can simply be selected normally.

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And, on a different note, I do want to mention that this is sort of a repost, as I brought this issue up on the 1.2.2 Nolt Board. At the time, one of the developers responded saying that the issue has been logged (and that it was an oversight) and will be addressed. In the following few patches, though, nothing seemed to change, so I’m just bringing this up again, just as a reminder to the development team.

please dan furnace let me play on your fancy doubles maps

8 months ago

I have no idea how this bug has persisted for so long, especially with Forest getting a stage skin this patch

8 months ago
S

Thankfully on the dev stream yesterday Dan did acknowledge this bug. So ideally it will finally be fixed in the near future.

8 months ago
Changed the status to
Completed
8 months ago