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Clairen's UAir swings through the z-axis#314

Seeing this post on reddit got me curious about why Clairen’s UAir isn’t an arc of roughly constant radius (as one would expect of swinging a sword in a plane). The side hitboxes are much closer to her than the length of her sword. Looking into it, her uair actually swings across the z-axis, but the hitboxes are of the sword projected directly onto the xy-plane.

Frames 16-19 are attached shown in comments below (I can only attach two pictures)

I think this is why the move feels so unintuitive? To be sure, I also checked the interactions with other characters. The sword clearly isn’t even hitting them despite the hitboxes registering. I think THIS is why it feels like the move shouldn’t have side hitboxes, or at least shouldn’t have side tippers.

edit: added a couple videos

8 months ago

Frame 16

8 months ago

Frame 17

8 months ago

Frame 18

8 months ago

Frame 19

8 months ago

Frames 18 and 19 before and after tippering the Loxodont

8 months ago

Frame 19 of the tipper hitting the Loxodont

8 months ago

Yeah side hitboxes are fine imo, but the side tipper is wild lol

8 months ago
1

I agree. You can keep the side hitboxes, but the tipper should only be at the top of the move. It would be so much more intuitive.

8 months ago
1