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Performance in Crew Battle#219

I loved this mode in Smash Ultimate already and the implementation is pretty solid so far( I just love being able to play it online for the first time), but I wonder if the team is always gonna work a bit on optimizing it? Like, I see that I get some occasional lag spikes in crew matches online, compared to the standart online modes? I guess, implementing a mode where you load like 6 characters, is difficult to maintain online, but I hope you are gonna find ways. :)

8 months ago
1
Changed the status to
Completed
8 months ago

Should be fixed as of today’s hotfix, 1.4.1.2:

  • Fixed a bug that caused excessive rollbacks when playing as a Team of One or against a Team of One.
    • The rollbacks were caused by a discrepancy between hurtboxes on the server and client, making the client say you hit things you did not.
8 months ago